Resume

Michael W. Eder

Work Experience

Tech Lead Staff Engineer / Live Operations, Zenimax Central Services July 2023 - Current

  • Lead migration of a large Ruby codebase to Golang and Typescript + React.
  • Lead Golang migration and sunset efforts for several legacy Python applications.
  • Coordinate and co-develop with game studio partners to facilitate customer support of live games.
  • Architect and implement an open source “component detector” tool to scan and submit OSS manifests to MSFT, for legal compliance.

Tech Lead Staff Engineer / Commerce & Identity, Bethesda.net Aug. 2019 - July 2023

  • Tech lead for excavate team that migrated 300k+ BNET accounts, games, and wallets to STEAM.
  • Lead Golang language migration effort for E-Commerce team.
  • Provide end-to-end gRPC and REST microservice implementations.
  • Work closely with in-house and contract engineers to promote development and engineering best practices.

SRE Lead / Live Engineering, Bethesda.net Apr. 2019 - Aug. 2019

  • Lead team of 8 local and remote engineers from various backgrounds.
  • Troubleshoot and resolve player impacting issues in Production.
  • Support game team integration into BNET platform.
  • Define and monitor SLI’s and SLO’s for platform services.
  • Identify service performance optimizations.
  • Total cost of ownership reductions through improving AWS resource utilization.
  • Present regular platform performance reports to leadership.
  • Ongoing contributions to platform language migration from Python to Golang.

Software Engineer / Core Engineering, Bethesda.net Feb. 2017 - Apr. 2019

  • AWS architecture solutions implementation and usage governance.
  • Architect and operate sharded service infrastructure and 1000+ node ECS clusters.
  • Built, maintained and supported Python services that make up the BNET API.
  • Apply NewRelic instrumentation to stacks of Python, NodeJS, and Java applications.
  • Primary development contributions to API key system, client messaging/MOTD, event logging and publishing systems.
  • Maintain and bug fix common core library while supporting feature integration teams.
  • Migrated platform deployment from monolithic EC2 instances to Docker/ECS micro services, based on common core library.
  • Designed and built high volume Fluentd, Elasticsearch and Kibana logging solution.

Tools Administrator, Zenimax Online Studios Apr. 2016 - Feb. 2017

  • Live Operations monitoring, alerting tools integration and development.
  • ServiceNow administration, customization and development.
  • Slack integration and bot development.
  • Technical lead for migration from ServiceNow to ChangeGear ticketing systems.

System Administrator, Zenimax Online Studios Aug. 2014 - Apr. 2016

Operations and Development support for various game studios within the Bethesda/Zenimax Media umbrella.

  • Run and monitor game builds - AntHill Pro, Jenkins CI, and Team City.
  • Investigate failed builds, escalate to game engineers as necessary.
  • Deploy approved builds to datacenter and AWS.
  • Infrastructure maintenance and vendor support coordination.
  • Apply updates to virtual hosts and patch server operating systems.
  • Server configuration management via Chef.
  • Monitoring health of various environments and infrastructure via Graphite and Grafana.
  • Splunk for exploit investigations, error finding/log diving.
  • Update and improve tools used in the NOC such as Geckoboard widgets, Shinken configurations and ServiceNow dashboards.
  • Contribute to knowledge base and documentation in Confluence.

Certifications

  • AWS Solutions Architect Associate 2019

Education

  • Mount Saint Joseph High School 2004
  • CCBC Catonsville - Associates Degree Automotive Engineering 2006

Game Credits

2023

  • Starfield (Windows) Engineering
  • Quake II (Windows) Engineering
  • The Elder Scrolls Online: Necrom (Windows) Engineers
  • Redfall (Windows) Engineering
  • Hi-Fi Rush (Windows) Engineers

2022

  • The Elder Scrolls Online: High Isle (Windows) Engineers
  • Ghostwire: Tokyo (PlayStation 5) Engineers
  • Ghostwire: Tokyo - Prelude: The Corrupted Casefile (PlayStation 5) Engineers

2021

  • Deathloop (Windows) Engineers
  • The Elder Scrolls Online: Blackwood (Windows) Engineering Managers
  • Doom Eternal: The Ancient Gods - Part Two (Windows) Engineers
  • Quake (Windows) Engineering

2020

  • Doom Eternal: The Ancient Gods - Part One (Windows) Engineers
  • The Elder Scrolls Online: Greymoor (Windows) Engineers
  • Doom 64 (Windows) Engineers
  • Doom Eternal (Windows) Engineers

2019

  • Wolfenstein: Cyberpilot (PlayStation 4) Engineers (possibly partially incorrect)
  • Doom³ (PlayStation 4) Engineers
  • Doom II (PlayStation 4) Engineers
  • The Ultimate Doom (PlayStation 4) Engineers
  • Wolfenstein: Youngblood (Windows) Engineers
  • Rage 2 (PlayStation 4) Bethesda.net Engineering Team

2018

  • The Elder Scrolls: Blades (iPhone) Bethesda.net Engineering Team
  • Fallout 76 (Windows) Bethesda.net Engineering Team
  • Prey: Typhon Hunter (Windows) Bethesda.net Engineering Team
  • Prey: Mooncrash (Windows) Bethesda.net Engineering Team
  • The Elder Scrolls Online: Summerset (Windows) Bethesda.net Engineering Team

2017

  • The Elder Scrolls V: Skyrim - Special Edition (Nintendo Switch) Bethesda.net Engineering Team
  • The Evil Within 2 (Windows) Bethesda.net Engineering Team
  • Dishonored: Death of the Outsider (Windows) Bethesda.net Engineering Team
  • Prey (Windows) Bethesda.net Engineering Team
  • Quake: Champions (Windows) Operations Systems Admins
  • The Elder Scrolls Online: Morrowind (Windows) Bethesda.net Engineering Team
  • The Elder Scrolls: Legends - Heroes of Skyrim (Windows) Operations Systems Admins

2016

  • Dishonored 2 (Windows) Tools Admin
  • The Elder Scrolls V: Skyrim - Special Edition (Windows) Tools Admin
  • Doom (Windows) Live Operations Systems Admins

2015

  • Fallout 4 (PlayStation 4) Operations Systems Admins

MobyGames Profile