networking


Turtle Time Game Devlog 1


Tags: gamedev programming rust bevy networking
Turtle Time is my first attempt at game development. I discovered the Bevy Engine, which is written in Rust, and wanted to experiment a little and learn something new outside of my usual backend server programming work. Template Repo Initial Gameplay Loop Adding Multiplayer Converting single player systems to multiplayer. Player movement systems need to handle movement for ALL players. Determinism - what does it mean? Random spawns and how to agree on their randomness. Read more...

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